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DySands

It's been a while since we have done a blog, this is because we have gotten unbelievably busy again, but busy is good!

So me personally have been focusing on the MDC, Impala and city assets these past few weeks, we have showed off the new Police Sedan in a video, it was awesome to see the community come alive on that video! 

This weekend we are starting the development of New York City, we are moving away from all of our place-holders, this is very exciting because this means that we can really show off the level of detail we are aiming for with EmergeNYC.

We are also having website maintenance this weekend so there is a small possibility that we are being offline for a short period of time but we will put updates on this on our facebook and twitter!

If you are interested in small teasers of assets that are being created we have started a topic on the forums especially for that, we will do updates at least once a week so keep an eye on that!

 

The amount of support we have gotten from every single one of you has been a great motivation for us to work even harder, each pre-order and comment goes a very long way and is very much appreciated!

 

Thank you all!

 

Kind regards,

DySands

 

DySands

Exterior Garage

The past 2 weeks we have been (as usual) very busy, however this time in a good way busy, we have been working allot on the city itself such as one of the NYPD garages, Traffic lights and signs and other city assets.

Engine wise we are still busy with getting better performance for the game which has been very succesful, we have also been adding our callout system, which still needs loads of work before we can showcase this.

We have also expanded our social media platforms, updated our IndieDB page and we created our Twitter page which you can both follow for exclusive updates.

 

Image of the NYPD Garage (note this is still a work in progress)

RVsMK38.jpg

 

Keep an eye out for our youtube channel, we will be posting a video covering our vehicle customization soon!

DySands

First news post.

we have been working on the Police side of Emergenyc for about 5 months now and have made allot of progress with it, stable vehicle functions such as lighting, sirens, collisions, pull-over and more, but before we think this is alpha worthy it has to come with some solid call-outs and traffic stop functions so that is what the team has been focusing on the past few weeks programming wise.

While Sander has been modeling allot of city assets such as buildings, traffic lights, streets and more detailed assets anthony has been working on prototyping the full-map which we will be finished in the near future, once this city is at a reasonable size we can implement this in the game and possibly get an alpha build.

Building Example:

eRHEyQl.png

 

The development team has also been blown away by how fast our new youtube channel has grown, in under 24 hours we hit 100 subscribers which is amazing to us!

If you haven't already subscribed click here.

 

Thank you all for your support!