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  4. Callouts

    Yes there will be a large variety of dynamic callouts,
  5. Callouts

    Question, will there be a variety of unique callouts? i understand that some games have very bland callouts that are repetitive.
  6. Traffic

    This will depend on the performance impact of the traffic.. But pushing for dense traffic such as real life.
  7. Traffic

    Hello, I have a question regarding the AI traffic. Will their be dense traffic or random traffic jams as a regular NY highway would be.
  8. Roads

    No worries, The map has interstates, highways and freeways. I will also soon be showing the updated map and progress.
  9. Traffic stops

    Hello, Yes playing as any police officer role you will be able to stop all vehicles or pedestrian, information can be obtained from the DAS system which can be accessed by mobile phone, tablet or an MDC. There will be a physical functioning radar unit in the vehicle and the ability to use an UI element. I Hope this answered your question.
  10. Roads

    Hey, me again, sorry for all these questions just really interested... Anyway, just wanted to know if we are are going to have highways/freeways in the game other then the city. Considering we are going to have NYSP... This would make sense.
  11. Traffic stops

    Hey, so just wanted to know how the traffic stops will work. First off will we have traffic stops? Second will we have built in car radar for NYSP? Will the traffic stops be able to be preformed at leisure? Lastly, will it be fully ineradicable IE. Get Info go back to car, write ticket for offense in penal code give ticket... Ect Ect
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