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  1. Earlier
  2. Bullet Ballistics

    Hello Responders! Today I bring to you a video containing the current state of the bullet ballistics in Responding, everything in the video is still very much in a primitive state and will see a lot more improvements, features and complexity's. The bullet ballistics are already fairly complex as each material contains unique parameters specific to the material type, these parameters contain information such as the velocity that gets drawn from the bullet by "X" amount of mass (which is the size of the object), the angle the bullet needs to penetrate or to ricochet. But that is not all! There are plans for destruction in the world of Responding but this is yet to be developed as I turn my focus on the different aspects of development such as customization, AI, the environment and much much more! - DySands
  3. Is this Game still in Development?

    I'm sorry that we haven't gotten back to you i've replied to the contact us message.
  4. Just wanted to know, i've contacted you guys through the "Contact Us" section but didn't alredy received any answers and in add "Send Message" into your Facebook Page disappeared.
  5. We have been quiet for a while now, but the development and transfer of our assets from Unity to Unreal Engine has been one with struggle if not success, it has also come with some optimization and improvements to our current models. The video showcases our new lighting effect, however it's still Work In Progress and is subject to changes. While this isn't a lot it's a sign of life that Visionary Studios hasn't gone dark and we will continue to steam ahead, we are very excited for all the things to show you in the future. The lower framerate was caused by recording software conflicting with Unreal Engine 4.
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