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Everything posted by DySands
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We recently created an official youtube channel, if you want to stay up-to date with the newest videos you should subscribe! https://www.youtube.com/channel/UCIkxgQF129ElLKyeEfLWMTA
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Hello Responders! Today I bring to you a video containing the current state of the bullet ballistics in Responding, everything in the video is still very much in a primitive state and will see a lot more improvements, features and complexity's. The bullet ballistics are already fairly complex as each material contains unique parameters specific to the material type, these parameters contain information such as the velocity that gets drawn from the bullet by "X" amount of mass (which is the size of the object), the angle the bullet needs to penetrate or to ricochet. But that is not all! There are plans for destruction in the world of Responding but this is yet to be developed as I turn my focus on the different aspects of development such as customization, AI, the environment and much much more! - DySands
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Whatsup guys, So as you see there is a new forum and website, now i would like all of your opinions about what you think we should add, change or leave how it is. Do mind that we are still working very hard on the forum and website and aren't finished with allot of the pages. Kind regards, Sander
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Yes there will be a large variety of dynamic callouts,
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This will depend on the performance impact of the traffic.. But pushing for dense traffic such as real life.
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No worries, The map has interstates, highways and freeways. I will also soon be showing the updated map and progress.
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Hello, Yes playing as any police officer role you will be able to stop all vehicles or pedestrian, information can be obtained from the DAS system which can be accessed by mobile phone, tablet or an MDC. There will be a physical functioning radar unit in the vehicle and the ability to use an UI element. I Hope this answered your question.
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News Announcement, March 21st 2019 | State Police Lighting Showcase.
DySands posted a blog entry in Responding Development News
Are you ready to respond? Check out the new led lighting system, this complex system allows the player to fully customize their emergency lights on their desired patrol car. In this case we are using the New York State Police Chevrette Canis. The way the lighting system is made allows the player to have full control over each individual led, by being able to manipulate the color, when the desired light flashes, for how long it stays on after being enabled, if it flashes double on a single instance and the time it takes before the next led flashes. The patterns currently don't have a length limit and can be as complex as the player desires. What pattern would you make or recreate? youtu.be/fky3XY9eYkU -
staff Is this Game still in Development?
DySands replied to NotActiveAnymore's topic in General Discussion
I'm sorry that we haven't gotten back to you i've replied to the contact us message. -
News Announcement, April 25th 2018 | Lighting Teaser
DySands posted a blog entry in Responding Development News
We have been quiet for a while now, but the development and transfer of our assets from Unity to Unreal Engine has been one with struggle if not success, it has also come with some optimization and improvements to our current models. The video showcases our new lighting effect, however it's still Work In Progress and is subject to changes. While this isn't a lot it's a sign of life that Visionary Studios hasn't gone dark and we will continue to steam ahead, we are very excited for all the things to show you in the future. The lower framerate was caused by recording software conflicting with Unreal Engine 4. -
One of the reasons for not having the map and ingame vehicles moddable is for potential DLC.
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hmm maybe try doing a fresh download, remove all your old versions, if you tried this already i'm not sure what the issue is.
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That's weird, i use chrome and it's fine, did you try everything that has been suggested above? Compatibility mode or administrator, any error logs?
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You can now grab your launcher from the banner at the top of the website!
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No problem! I will post on here when we have uploaded the working build!
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Alright what i am gonna do is put that version in the banner instead of the not working patcher.
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hmm, i have just regenerated your key it could possibly work, if not i will be emailing you a version that will work for you!
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We know what the issue is and it's currently being fixed, sorry for the inconvenience!
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It has just been fixed, it should work fluently now!
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Not for long, we will hopefully be releasing an update today!
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Alright we just had another case like this and our programmer resolved it for the next build!
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Yes what miguel said, for some reason it is uppercase sensitive, i had to login with "DySands" using all lowercase "dysands" didn't work, this will be resolved with the new launcher ;).
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Great, he got it working aswell by setting the compatibility to windows 7.
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When posting about an encountered bug make sure you add your computer specifications and describe the bug as detailed possible, this will help troubleshooting the problem! Example: System: (Windows 64 Bit) CPU: GPU: Ram:
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News Announcement, February 16th 2017 | Pre-Alpha Gameplay Trailer.
DySands posted a blog entry in Responding Development News
The time has finally come, here is our gameplay trailer of our Pre-Alpha very soon available for our Collector and Ultimate edition supporters! Note, there are a few bugs here and there, these will be fixed with upcoming patches, we thought it was time to give our awesome supporters something they can enjoy while we continue our development on Responding! https://youtu.be/VEt71hduW_Y Enjoy and let us know what you think!