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SnazzyDuckling

Community Manager
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About SnazzyDuckling

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    User
  • Birthday July 29

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  • Website URL https://www.playresponding.com/

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  1. Hello Responders! We are sorry for the long silence we have had. We've decided to break our work down, start over and do it right this time. So this is going to be a rather long post to go more in detail. From Unity to Unreal. Let's start off simple, most of our time was spent considering Unreal as a more viable solution in terms of game design. So for that reason we are moving the game over to the Unreal Engine rather than Unity. This engine is much more powerful and has many better and more advanced tools that allow us to work more efficiently and productively. Our materials, textures and programming can be done much more easily and efficiently. We were quite surprised as to how easy the engine is to work with in terms of programming and we're hard at work at re-creating and improving the work we did earlier. New map. With the new engine we felt like a new map and setting was needed. After the split with FlipSwitch Games we've had many concerns at the similarities between our two games. So for that reason we are moving our game from the virtual depiction of the real New York City to fictional New York State with our own map and of course a big island that can depict Manhattan. This also means the new map will be 10 square kilometers in size, which is insanely huge and working with that requires dedication. We've split the map into 3 islands, which will each have their own name, scenery and unique player experience. 10 km squared is the maximum size we can go with the engine and still use reliable network stability. Is this still Responding? Many of you are probably questioning if Responding is still the same game even with all these new changes. The short answer is yes. The long answer is yes and no. Responding has changed but still remains true to it's original plans for gameplay, we haven't changed that. However we did add and touch on a few subjects internally and we're turning our focus onto quality over quantity as we had earlier. We wanna ensure product quality in our work, so we're looking into new ways of expanding the team and business possibilities in the future. We leave you with a screenshot that might look barren but shows the beauty of the engine, even though Responding is still in it's early re-birth.
  2. When?

    Technical terms, it's still Mid 2017, but changes in development has meant we needed to push Alpha back. Namely a move to a new game engine. The development is far from dead.
  3. CUTE Duck video!

    I can appreciate this.
  4. Are you Trying to copy EmergeNYC?

    Like mca0004 said. Visionary Studios has it's origins with FlipSwitch Games, however gameplaywise we are taking a different approach, where Rafael is trying to mimic the Emergency games with his top down RTS view, we are putting more emphasis on a first person, third person simulator.
  5. Issues with the Launcher

    The launcher is now fixed, go ahead and download a new version.
  6. Launcher Crashes after login.

    The launcher should be fixed completely, go ahead and grab a new version of the launcher using the link in the banner above!
  7. New launcher doesn't start

    There was an error in the XML document for the launcher, it will be fixed and reuploaded, just hold tight!
  8. Responding Pre-Alpha 1.1 Release Hello there fellow Responders! So we released Pre-Alpha 1.0 a few days ago and we have since gotten quite a bit of valuable feedback for the Collectors and Ultimate Edition holders. Thank you! You help shape the game into what it is going to be. We have listened to your feedback and we are now ready to announce the release of Responding Pre-Alpha 1.1 for the Collectors and Ultimate Edition holders. This update fixes quite a few bugs that were discovered with the help of the community as well as introducing a new feature to the Responding Pre-Alpha. We will include the changelog in this topic. The biggest change to the game is the addition of a Launcher and a Validation tool to help us validate your serial keys and push out updates without the need to download a new zip file. This version can be downloaded using the banner at the top of the page. Changelog is below. ' Responding Pre-Alpha 1.1 Changelog Added Features Launcher & Validation Added a launcher to update the game automatically. As well as a validation system to ensure the serial keys are valid. Bugfixes Movement Fixed issue related to crouching and aiming causing unwanted camera movement. CTRL was binded to the shoot key. Fixed an issue related to jumping, causing player to jump unrealistically high. Fixed bug where you can jump into unwanted locations. Bug fixed that allowed players to jump inside vehicles. Fixed an issue where the player could jump through many solid objects. Bug related to crouching next to an object forcing the player into a never ending cover position was fixed. AI Fixed issue related to AI holding the weapon incorrectly. Animations Reload animation was fixed, since it reloaded the weapon wrong and magazine went everywhere. GUI Fixed an issue where the player when in the pause menu, moving the mouse caused the camera to move. Bug fixed where ESC would close the game for some players. Pause menu now goes to the main menu instead of exiting the game. Fixed an issue where some players was unable to Copy and Paste into the game prompts. Environment Fixed an issue where fences had no collision. Fixed various objects not having collision, including buildings, lamp posts, vehicles and gates. Additional Fixed the Chevrette Taro’s emergency lights not turning on. Fixed a bug where the player could unholster their weapon inside the Chevrette Taro.
  9. Crash when clicking play

    Mine seemed to work quite alright, took a while to load even with my SSD but otherwise no problems.
  10. Voice Actors Needed!

    Oh... Sander.. You have to stop enticing me! I will send you a message on Skype later :3 You already know my voice overs from the Modern Law videos.
  11. Taking my driving test in November!

    Shady, it's the feeling of not being allowed to look remotely human or happy... You gotta look like you went through a divorce, marriage and cheating all at the same time... xD
  12. Taking my driving test in November!

    Awesome! A Drivers license is one of the most necessary things you'll buy, since you eventually become very dependent on it. I just received my new license, since the old one didn't have some of the new features like chip and stuff in it :3