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SuperAceMan

Gear, FDNY Ideas

17 posts in this topic

  • Rolecall

Testing equipment

FDNY Academy

Bunker Gear Customization (Name)

Company Assignments (Chauffeur, Nozzleman, Can, etc.)

Rope Rescues

Building Collapses

Relocations

Reserve Units (if our apparatus get wrecked)

Ability to call more units

Ai thinking

Station Customization

Custom truck nicknames/decals (Windshield or Side of Ladder)

AI interaction

Probie Hazing

Company Selection

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tons of calls that can happen nearly anywhere, anytime to give the game a more realistic view and so every call feels different keeping the game fun.

 

nearly every single piece of equipment the FDNY uses should be available in the game, giving players options during critical times.

 

ability to put on several different uniforms depending on the situation. (normal bunker gear, rope rappel gear, wetsuit, ect.)

 

ability for captains and chiefs to give orders

 

ability to switch between foam and water

 

class A,B,C,D, and K fires.

 

during hazmat operations and overdose medical emergencies you must determine what the substance was.

 

some people will not get out of your way when in response like usual

 

some of those people will road rage and totally flip out

 

then you can call the police to arrest them.

 

when on scene of a structure fire no entrapment, sometimes people will run back inside.

 

arson investigation

 

crowd control

 

salvage after fires

 

ability to check for extensions

 

recreational activities in the station to entertain yourselves in between calls (pool, card games, TV, training, ect.)

 

and of course REALISM!!! as much as possible.

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Maybe also, when in a structure fire or just close enough to  great source of heat, a bar could show up on screen to show your characters stamina, if the bar goes all the way down you pass out, other emergency personnel have a limited time to get to you before you gain extreme injuries or death. To keep the bar up you must take breaks to go out of the building or something like that, maybe an RAC unit could be added to the game for these situations, and the bar could also go up if you witness large explosions and collapses in the form of adrenaline.

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Many great ideas, most of which we are already planning to implement into the game. We'll definitely be going over each and every suggestion posted above!

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over time your bunk gear gets worn making the player more vulnerable

 

a rare chance of instead of getting a run from the dispatch center, a panicked civilian will run into the station and tell you whats going on

 

after a player gets the initial call to respond, they will get more info as they are en-route

 

box alarms that only give the player the general location of the emergency, they will then have to search for signs that it really occurred

 

when the player is returning to the station or just taking the rigs out on a joy ride, they may encounter random events that require their help

 

master streams on the Ariel ladders+ the ability to not just control the ladder, but to precisely mount it on a window 

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over time your bunk gear gets worn making the player more vulnerable

a rare chance of instead of getting a run from the dispatch center, a panicked civilian will run into the station and tell you whats going on

after a player gets the initial call to respond, they will get more info as they are en-route

box alarms that only give the player the general location of the emergency, they will then have to search for signs that it really occurred

when the player is returning to the station or just taking the rigs out on a joy ride, they may encounter random events that require their help

master streams on the Ariel ladders+ the ability to not just control the ladder, but to precisely mount it on a window

Love all your ideas and I hope they put them in the game.

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over time your bunk gear gets worn making the player more vulnerable

 

a rare chance of instead of getting a run from the dispatch center, a panicked civilian will run into the station and tell you whats going on

 

after a player gets the initial call to respond, they will get more info as they are en-route

 

box alarms that only give the player the general location of the emergency, they will then have to search for signs that it really occurred

 

when the player is returning to the station or just taking the rigs out on a joy ride, they may encounter random events that require their help

 

master streams on the Ariel ladders+ the ability to not just control the ladder, but to precisely mount it on a window 

 

I'll be talking your ideas over with the development team and see which ones are possible to implement!

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Hey Jeffrey, Im not a staff member, but from what I've seen they are only releasing the game for pc, mac, and Linux. The most likely reason they aren't going to do it for anything else is probably because of the costs to buy disks and burn the game to them, that's also why they are only making a downloadable version of the game. But if they make enough profit when the game comes out, they might make it for ps4, but if they do that they're gonna have to make it for xbox, wii, and any other consoles that come out, so it will still be very costly and I believe since they are making the game themselves instead of a whole company making it, they have the right to do whatever they want with the game. it can go both ways, if you've ever played minecraft, that game was never even supposed to come out, but today its one of the most well known games in the world.

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Is there any way you guys can put this game on the ps4, if not why?

 

As of now it is mainly due to the pricing and budget we have. We want to start small on PC, and then if possible move onto bigger and better things.

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Meant on PC, not console. If everything goes well with the PC version and we think we have a possibility on consoles, we will announce it.

Ohhh ok cool, what are you guys doing right now to spread the word about the game?

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Hey, I heard somewhere that in the game you could step on the fire escape to evacuate everyone that already hasn't, Is this still the plan, I was thinking that maybe if the fire is spreading extremely quickly due to something like high winds, then we could activate alarms and evacuate people in neighboring structures also, during a primary search for victims, In a very large building, if you encounter a civilian who has not evacuated yet, as long as they are not too close too the dangerzone then instead of spending awhile escorting them out, you could tell they to leave, and if the building has multiple exits, you can suggest which exit route. And maybe also, if you encounter an injured person, but all exits are blocked and there is no time too wait for the engine company, the player can use ropes to rappel down the side of a building.

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14 hours ago, Matthew said:

Hey, I heard somewhere that in the game you could step on the fire escape to evacuate everyone that already hasn't, Is this still the plan, I was thinking that maybe if the fire is spreading extremely quickly due to something like high winds, then we could activate alarms and evacuate people in neighboring structures also, during a primary search for victims, In a very large building, if you encounter a civilian who has not evacuated yet, as long as they are not too close too the dangerzone then instead of spending awhile escorting them out, you could tell they to leave, and if the building has multiple exits, you can suggest which exit route. And maybe also, if you encounter an injured person, but all exits are blocked and there is no time too wait for the engine company, the player can use ropes to rappel down the side of a building.

You'll have different options when it comes to evacuating victims depending on the situation. You can tell them to go down the fire escape, order them to exit the building if there are no obstructions, escort them to a window so they can exit via a ground ladder or aerial ladder, and even carry them out of the structure yourself. It will be up to you to choose what is best for the situation at hand.

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6 hours ago, Connor said:

You'll have different options when it comes to evacuating victims depending on the situation. You can tell them to go down the fire escape, order them to exit the building if there are no obstructions, escort them to a window so they can exit via a ground ladder or aerial ladder, and even carry them out of the structure yourself. It will be up to you to choose what is best for the situation at hand.

That's awesome!

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