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DySands

Bullet Ballistics

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Hello Responders!
 
Today I bring to you a video containing the current state of the bullet ballistics in Responding, everything in the video is still very much in a primitive state and will see a lot more improvements, features and complexity's.
 
The bullet ballistics are already fairly complex as each material contains unique parameters specific to the material type, these parameters contain information such as the velocity that gets drawn from the bullet by "X" amount of mass (which is the size of the object), the angle the bullet needs to penetrate or to ricochet.
 
But that is not all!
There are plans for destruction in the world of Responding but this is yet to be developed as I turn my focus on the different aspects of development such as customization, AI, the environment and much much more!
 
- DySands

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